swap model

Overview

When active, this swaps the model of the target to the model of the source. If there is no source or it doesn't have a model, then it will swap to the model from the property "Model". It's better to switch on the property "restart AS", if models have different skeletons, otherwise there can be some problems in the Anim Script after the skeleton swap.

Inputs

activateSwaps the target model to the source model.

Outputs

finishActivates when the model is swapped.

Refs

target The entity to change the swap model to.
source
  • If this ref is enabled, the property "model" will override and will be taken from the ref.
  • If this ref isn't enabled, the block will work as usual.
  • If the ref has something invalid (restrictor, cover, etc.), it will show the red text "invalid source" above the block.
  • The ref works with effects, entities, and static props.

Properties

Model Destination model (will be used only if there is no source or it doesn't have the model).
Restart ASResets the current state of the Animation Script. Recommended if models have different skeletons.

Usage examples

Shortcuts

  • N\A

See also

On this page:


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