Property | Description |
---|
Base |
| Object name |
---|
Transform | Position | Moving the selected rabbit hole according to given numerical values along the 3 grid axes X, Y, Z. |
Scale | Scale | Scaling the selected rabbit hole according to given numerical values along the 3 grid axes X, Y, Z. |
Uniform | Multiplier that applies to all three axes at once, allows to edit the scale simultaneously on three axes. |
Random scale | Recommended to use this option disabled. |
Type | Static Data Key | Name of the object type. One class might have several different types. For example, you can create several weapons of the same type. They will have the same set of static properties but their values will be different. |
Group | Editor group name (optional). |
Bounding Size | AABB (axis-aligned bounding box) size. |
Last modified by | Name of the person who was the last to modify the selected object. |
Tag | Tag assigned by the user. |
Lock Transform | This locks the object's movement, scaling, and rotation in the scene. When the map reloads, this will automatically lock. |
Lock to Heightmap | Terrain locked to the heightmap. |
Layer | Layer on which the object lies. |
Terrain | Edit | More details you can see in Terrain Tool. |
Heightmap | Allows to choose a height map. |
Diffuse map | Allows to choose a diffuse map. |
Shader | Allows to choose a shader. |
preview_detail_paint | Allows to preview mask for foliage: true/false. |
td_fade | Disabled / Clipped (1.000f) / Fade (2.000f). Recommended to use this option disabled. |
Paint | You can see more details in the Terrain Tool. |
Lightmap section | Force Density | Lightmap density on the level: true/false. Recommended: TRUE, can be turned off for performance. |
Density | Value of the density of the light map at the level. |
Super Static Only | Allows to preview super static on level: true/false. |
Use jittering | true/false (Recommended to use this option disabled). |
Cache Results | true/false (Recommended to use this option disabled). |
Cache Batches | true/false (Recommended to use this option disabled). |
Pixels Batch Size | AO Quality: normal (362 rays) – normal AO detail; draft (16 rays) – this casts only 16 rays for every pixel of AO texture which speeds up the process significantly but degrades the quality. |
Spatial Subdivision | Allows to subdivide terrain by sectors. |
Ignored Cells | Recommended to use this option disabled. |
Ray Length Indoor | Allows to set ray length indoor. |
Ray Length Outdoor | Allows to set ray length outdoor. |
Indoor Ratio | Intensity of the lightmap's short rays. |
Outdoor Ratio | Intensity of the lightmap's long rays. |
AO Scale | Allows you to set a number of rays per pixel of the AO texture. |
Sector name | Sector name. |